Website powered by

изоставеният лагер | Metro games inspired environment walkthrought

Hi there!
For this project, I have taken a lot of inspiration from the scenarios of the Metro game saga as well as various concepts that are out there. Due to the high volume of props, I have dedicated myself to modeling and texturing the most important ones, the rest I have taken from Quixel. The video is recorded in game, with a bit of editing in Premiere (Adjust the exposure a bit)
I hope you like it! :D

Process of the exterior

Process of the exterior

Process of the inside

Process of the inside

Custom Geometry nodes created to mask the displacement based on the same texture that blends the material

Custom Geometry nodes created to mask the displacement based on the same texture that blends the material

Materials variation created in Mixer for the vertex paint. The walls and floors use the same texture.

Materials variation created in Mixer for the vertex paint. The walls and floors use the same texture.

1- Decals dressing (I love to use decals to get details to the next level)
2- Flags creation (Painting the mask in substance painter)
3- Tarps and tents creation in Marvelous Designer

1- Decals dressing (I love to use decals to get details to the next level)
2- Flags creation (Painting the mask in substance painter)
3- Tarps and tents creation in Marvelous Designer

Broken parts from source mesh (Inside Unreal)

Broken parts from source mesh (Inside Unreal)

Broken concrete barriers from source mesh (inside Unreal)

Broken concrete barriers from source mesh (inside Unreal)