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Photogrammetry practice and breackdown

Hi there!

I bring you a small project to continue practicing photogrammetry. I hope you like it :D

Process:

1 - After taking the photos trying to follow the good practices, I imported everything into Lightroom to adjust them so that the scan came out as best as possible.

2 - To get the model, I used 3DF Zephyr because it is free to use. There is nothing special about this process, just the conventional workflow.

3 - Once with the model in blender, I did a retopology, fixed the bugs in the mesh and baked the texture in better UVs. For the bake, I had to create a cage from the LP model to get the desired results.

4/5 - As the model had a bad half, I made a mirror leaning on a cube to get a perfect center.
After that, I fixed the mirroed texture in photoshop and by the way, I took a map of normals.

6/7 - To add more detail, since the camera I have is entry level and didn't capture much detail, I added a second normal map. I adjusted the size and made a Bake to integrate it with the other.

8 - For the leaves, I used photos where they are captured well, I took out the opacity mask and created the cards. I assembled everything, imported into Unreal and there I created the scene and made sure everything worked correctly.